Oct 31, 2009
Reading
The only problem I had was the picture links. Either the article was kind of old or the links themselves were broken it was sad not to get the full experience because of this tiny issue.
Oct 28, 2009
Buy one get one SOFA tickets!
http://www.sofaexpo.com/readeroffer/
Oct 26, 2009
musique concrète
Oct 22, 2009
M.C. Schmit
A Hammer Fell in Space and Somewhere Two Worlds Collided
I had heard Matmos in the past, but I was happy to be reintroduced and consequently fell in love. I am, in general, a fan of ideas and conceptual works, so I was very impressed with Schmidt's work. I, much like Bjork, have been telling everyone I know about Matmos for the past two days.
Oct 21, 2009
M.C. Schmidt
Oct 20, 2009
M.C. Schmidt
Oct 16, 2009
Interactive Art at Slick
Oct 15, 2009
My heart isn't on my sleeve, but my jacket.
other than human project
China's Next Great Wall
This innovative and "green" wall is located in China, and was the first time a full scale wall this size was made any where in the world. The great green wall is located in Bejing, and is many LED lights and is low resoulution, and as we talked about in class, it is an old knowlegge but "reinvented" by new technology. Plus, this is a completely sustainable new media artwork---it runs on solar engergy! I think that this is an interesting mix of architecture and new media art.
-Emily Racine
Kinetic Lights
Interactive LED wall
Motion Sensored Coffee Table
-Katreena Dyrek
Oct 14, 2009
Norman McLaren - a true pioneer
I thought that his visualizations to music were very ahead of the time and reminded me of visualizations made with PD. He made them without using a camera, by directly drawing with pen ink on film. The short film "Neighbors" also won many awards around the world. All his work is very innovative and fun, and there's many more of his videos on youtube if you want to check out more.
~Veronika T.
The Fun Theory
http://www.rolighetsteorin.se/en/
I found an initiative put together and funded by the Volkswagen motor company called The Fun Theory. This initiative most likely derived from a marketing aspect uses new media to convey strong ideas of "forced behavior."
The projects or installations presented by this company pose an interesting question that is rooted in human behavior and routine, and pushes those behaviors to new boundaries using interactive installations. The question is how can we make people make better, or more efficient/health friendly decisions using new media. I believe this company succeeded greatly in their efforts or so it seems.
The installations give a passerby a suitable "better" alternative to routine behavior. Much like the staircase or the trash can, simple circuits are used to make a healthier decision more appealing. To which many of the subjects chose as the more interesting or interactive option thus making a healthier decision.
I enjoyed the "behind the scenes" look at how these circuits were constructed and how the installations were put in. I think this offers a very simplistic view and solution to every decisions and how media can be a very strong driving force.
It's no mystery that the more interesting decision is the one most choose. Much like our reading on Augmented Space, the use of interactive media in these installations was used to change behavioral routines. I think this is something that we will definitely be seeing more in the future as western culture attempts to be more health and environmentally conscious. Speaking in terms of behavior not necessarily associated with health it would be interesting to see how far interactive media can persuade the masses...or maybe not. Case in point, media can be a very strong driving force for culture.
JJerik
Oct 2, 2009
TWIT 3D?!
Beijing, China "The Place" Shopping Mall
JJerik
Augmented Space
Augmented Space Response
I had many thoughts while reading through this very intriguing essay. Many to which made me think outside the box and think of information as we perceive it and data as its own entity of space in the physical world we live in. It’s no surprise that in the era we live in technology is moving at a rapid pace that we can hardly keep up with. Daily there are new innovations that change the way we think, interactive, and quite basically live. I am reminded of this with my recent purchase of an Iphone. The fact that a device now used by the masses literally has changed the way I live. The instant access to any and all information has taken my daily routine and molded it into a wealth of knowledge and then additionally has “improved” my life for the most part. I now can wirelessly accomplish most of any tasks through a GUI that is smaller than my hand with a couple touches on a screen. Through the over abundance of applications I can find any answer to any question I may seek and solve any problem that I face. However this is not a new idea as Manovich so eloquently stated. The general dynamic between spatial form and how information functions has been a problem faced throughout generations. The difference now is this concept of overlaying digital data space over an already existing physical space in through which we interact in a daily basis. Artists of past have tried to enhance this physical space through numerous means and attempts via 2d art and architecture basically trying to improve on or “augment’ the already living world. Thus far these artists of past have been successful in there attempts but with the information age quickly and at an exponential rate embracing us and passing us in our era, artists are now posed with a new phenomenon with the idea of how far can we stretch the boundaries of this new dimension. Well before reading this article I started to realize that the space through which I interacted was rapidly changing. From the simple concept that I used to own a collection of encyclopedias that took up a significant amount of physical space and to some extent were limited, to now being able to access any and all of that information plus an infinite amount surpassing that on a device smaller than my hand and with more efficiency. It is a phenomena that I never had to think twice about, I just naturally adapted to the culture that was being created around me. I could go on for great lengths about these revelations I have had. But the real question and proposed quandary of today’s day and age is does the culture drive the augmented space or vice versa, and how can we as artists begin to combine the new functioning of these spaces to augment the already existing physical. This is a difficult problem to assess and then eventually resolve. Because of the fact that information is personalized for each individual, and the fact that this can change dynamically over time poses a complex task at hand. Although I have never considered Data as its own space or dimension, even though I am immersed in it on a daily basis, mainly due to natural cultural adaptation, I am realizing that this data precisely takes on an identity of its own. Because of this revelation it is only fitting to begin to think of the augmented space in a new light and not only be immersed and adapt accordingly, but to begin to process how this information and space can be improved upon. Thinking outside the box is most assuredly the way to begin to think when contemplating augmented space. We can learn from artists past and more importantly the experimental aspect of the arts. It is through this experimental process and hypothesis that these great artists breached many gaps of the past. Through removing oneself from the information and culture presented and “consider the invisible space of electronic data flow as substance rather than a void,” we can begin to expound upon not only the architectural and aesthetic aspects of our informational lives, but we can begin to change the way the world works. We as artists can continue, like many past, to give this ever changing phenomena of augmented space, “a structure, a politics, and a poetics,” and continue to move through this information age with the intent on making an impact on culture in the physical and non-physical dimensions and alter or “improve” reality as we know it.
JJerik